• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced Lead Programmer to join our team in Uppsala, Sweden.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


- Lead a team of engineers; facilitates productive problem solving and solution design through guidance and mentorship
- Contribute as a team member while managing day-to-day development issues
- Attempts to predict and avoid problems, while being prepared to troubleshoot and provide a resolution as needed
- Provide technical guidance for tools, frameworks, and technologies
- Ensure the project is built with the right methodology, coding practices, tech briefs, and code reviews; considers long term quality and potential future code sharing
- Identify project risks and plans mitigation strategies with the team
- Support the team to reach project milestones.
- Advocate for system features, tools, and process changes that would improve developer workflows and productivity
- Work closely with discipline leads and project stakeholders to achieve technical goals
- Work with internal development teams and creative teams to coordinate delivery of project milestones
- Adapt (/ is up to date with) to the new technological advances in the field

Expectations on a senior and Lead
- You are expected to lead by example and tutor any less experienced members within the applicable discipline. You can take on a mentor role
- You operate within given constraints (time/schedule and technical limits) but pro-actively work to constantly improve our processes
- You are able to plan out and complete work with minimal direction or oversight from Director/Producer
- Take initiatives to collaborate cross functionally
- Actively share your experience and knowledge with other team member

- 5+ years game industry programming experience
- 3+ years as a technical lead
- Programming experience on shipped titles on console, PC or mobile
- Very strong software architecture and engineering skills
- Very strong C++ or C# design and coding experience. Experience in large codebase systems.
- Excellent data structure and algorithm knowledge
- Ability to write clear, maintainable, portable code that conforms to standards and practices
- Ability to quickly adapt to new technologies and tasks
- You’re solutions oriented with great problem solving skills
- Self-motivated team player with very strong work ethic and cooperative attitude
- Excellent organization and time management skills
- Excellent oral and written communication skills with the ability to build relationships with project stakeholders
- Last but not least, you’re passionate about making GREAT games!

Desired, but not required, skills:

- Experience with the C++ standard library and boost
- Experience with C++ 11/14/17
- Experience with C#
- Experience with profiling and optimization
- Experience with rendering technologies
- Experience with multithreaded and real-time systems
- Experience with network and online features
- Experience with idTech, Creation Engine, Unity, Unreal Engine
- Experience developing tools and workflows
- Programming experience with consoles (Xbox One, PS4, Switch)
- Familiarity with data-oriented design

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email.

Detta är en jobbannons med titeln "Lead programmer" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 25 mars 2019 klockan 00:00.

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