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Avalanche Studios is one of the game industry’s leading independent developers. Renowned for triple-A blockbuster hits like Just Cause, Mad Max and the upcoming Rage 2, Avalanche Studios has in the last decade expanded its business to develop and release its own IPs. With theHunter, theHunter: Call of the Wild and Generation Zero, Avalanche Studios is firmly established as one of the leading Games As A Service developers. The world-leading open world engine Apex 2.0 underpins these titles, made for PC and consoles and developed in Stockholm, New York and Malmö.

The Position
Avalanche Studios is on the hunt for a talented VFX Artist to join our new Malmö studio and team in the beautiful south of Sweden. The candidate for the VFX Artist role must be highly passionate and driven when it comes to crafting cutting edge AAA visual effects with the skills to realise that motivation. We are interested in hearing from junior, mid-level and senior developers for this position.

The focus and majority of time will be spent creating, implementing and optimizing full screen and particle visual effects. The effects bringing the world as well as weapons and abilities to life range from realistic to fantastical. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects utilizing the Avalanche Apex engine. They will help manage, research and evolve the Avalanche effects pipeline and with their expertise create amazing visual effects.This is a huge opportunity for a VFX artist whom will be able to have a real visual impact on an Avalanche game through their work.

Required qualifications
Expert in creating high-quality particle effects and textures
A portfolio showcasing high-quality effects reel and high resolution effect textures
The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
Strong knowledge of environmental effects, cloth simulations, lighting and dynamics\n
High proficiency in technical problem solving
Knowledge of Photoshop, Maya, Adobe After Effects and 3D Studio Max

Desired qualifications
Experience in the game industry on a AAA game
Experience using Houdini
Experience working with and knowledge of PS4 and Xbox One hardware
Experience creating real time effects through proprietary engines
Experience in writing scripts/plugins in MEL, C/C++ for Maya
Experience in creating real time shaders and post effects
You like to blow up stuff (digitally)!

We can offer you a varied job where you work closely with a fun and experienced team with extremely competent people in a highly specialized and unique development environment. Since Avalanche Studios is Sweden’s biggest independent studio you will have unique possibilities to have a big influence on today’s and tomorrow’s game development.

To apply for this position please register below with a detailed resume, link to a portfolio (preferably with explosions) and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö.

Our values
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Malmö Studio
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.

Detta är en jobbannons med titeln "VFX Artist" hos företaget Fatalist development ab och publicerades på webbjobb.io den 28 mars 2019 klockan 00:00.

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