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We are looking for a Programmer to work in our in-house game engine Snowdrop™. You will create new components and systems to the engine, as well as improving and maintaining existing ones. In addition there will also be other specialized systems you will contribute to, such as in the areas of Rendering, Gameplay, Networking and AI. You will work closely with the users of these systems in order to improve quality and speed of iteration. We work in cross-functional teams using Agile methodologies and time is set aside on a regular basis for planning, as well as to evaluate and improve our ways of working. You will also work in close cooperation with Massive in Malmö and there will be occasional travel involved.ResponsibilitiesDesign, implement, debug, and iterate on new and existing technologies. Suggest improvements if necessary. Program in a clear and structured way, taking into account performance, maintenance, and compatibility requirements.Development in a multithreaded environment using modern techniques.Analyze and fix bugs identified by people from other crafts, the quality control team or you and your peers.Document the work so as to transfer knowledge and enable users to use the new systems and functionalities.You as a personYou are an autonomous and resourceful person who has that extra attention to detail. It is important that you are used to work in a team and have the ability to quickly adapt to change. Furthermore you have a structured and results-oriented approach and understand the common pitfalls of the industry and how to avoid falling into them. QualificationsMaster’s degree in computer science or computer engineering, or equivalent training or experience.Intermediate experience as a software developer, in video games or similar industryGeneral knowledge of having worked with video game engines and experience using one or more commercial enginesSolid proficiency in C/C++, including: refactoring, optimization, debugging and testingUnderstanding of performance sensitive programming (algorithmic and low level optimizations)Excellent understanding of Software Engineering principlesBonus QualificationsExperience from the AAA video games industryInterest or experience in networking, rendering, audio, animation, AI, gameplay, UIAdditional informationLonging to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!Ubisoft is a premier producer of games and interactive entertainment for the global market. The studio is located in Stockholm, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher.We value diversity at Ubisoft and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio. Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.All your information will be kept confidential according to EEO guidelines.

Detta är en jobbannons med titeln "Generalist Programmer" hos företaget Ubisoft Stockholm och publicerades på webbjobb.io den 31 maj 2019 klockan 00:00.

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