- Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.
A Portfolio or relevant documentation demonstrating all aspects of your skills, add a link to your online portfolio in your CV. To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm. Required qualificationsMinimum 3 years in the games industryExpert knowledge of MayaComprehensive experience of PythonHigh proficiency in technical problem solvingStrong knowledge of current real-time 3D graphics techniques and optimizationStrong knowledge of different aspects of 3D content productionBasic knowledge of shaders (hlsl, glsl etc) and the principles of PBRComfortable working independently and within a groupShipped game titles as Technical Artist preferably a AAA title.Desired qualificationsExperience working with PS4 and/or Xbox One hardwareSubstance Painter and Designer, Photoshop, Zbrush or Mudbox knowledgeKnowledge of particle systems, environmental effects, lighting and dynamicsKnowledge of coding (C++, etc) a big plus The PositionThe ideal candidate feels comfortable in a team environment and is able to contribute on many levels like research, modeling, texturing and effects. You will also be responsible for providing tools and improving pipelines and workflows that will maximise efficiency.As an employee of Avalanche Studios, you work in an environment where social skills are just as important as your professional skills. You work with a team of talented and experienced game developers, who have worked on numerous best-selling and critically acclaimed titles.Alongside your project, you will be a member of our knowledge based platform Crafts. In the Tools Craft, you meet and develop with Tech Artists and Tools Programmers cross-projects. You share experiences and knowledge with each other, in order to learn and to be aligned cross-projects on what makes the best Open-world experiences.