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About ArmArm® technology is at the heart of a computing and connectivity revolution that is transforming the way people live and businesses operate. From the unmissable to the invisible; our advanced, energy-efficient processor designs are enabling the intelligence in 86 billion silicon chips and securely powering products from the sensor to the smartphone to the supercomputer. With more than 1,000 technology partners including the world’s most famous business and consumer brands, we are driving Arm innovation into all areas compute is happening inside the chip, the network and the cloud.With offices around the world, Arm is a diverse community of dedicated, innovative and highly talented professionals. By enabling an inclusive, meritocratic and open workplace where all our people can grow and succeed, we encourage our people to share their unique contributions to Arm's success in the global marketplace. As team member you will implement and test new features and optimizations to ensure our compilers get optimal performance out of our Mali GPUs, and develop the backend for our next generation GPUs. You also have the opportunity to influence the architecture and instruction sets of our next generation GPUs. Our compilers work in a constrained environment in terms of memory footprint and compilation time.For a sneak peek what it’s like to work at Arm in Lund, please have a look at the following video: http://bit.ly/2kxWMXpJob Requirements: Experience with compiler development in a professional work environment or post-graduate academic environment is a must.Optional qualifications include, but are not limited to:Experience with open source compiler frame works, preferably, but not limited to, LLVMStrong C/C++ knowledgeExperience with Graphics APIs, for example OpenGL, OpenGL ES, DirectX, VulkanExperience working with assembly code for any HW architecture Arm is looking for a highly skilled and motivated compiler engineer to join our development team working on the leading edge of mobile GPU technologies. Working on the next generation Mali™ mobile IPs, you will help shape the technologies that the mobile market will see in years to come. You will be joining a multinational and dynamic GPU compiler development group located across Cambridge (UK) and Lund (Sweden).The Lund team is responsible for Graphics APIs (OpenGL/ES, Vulkan), generic middle-end optimizations, and Code Generation. As team member you will implement and test new features and optimizations to ensure our compilers get optimal performance out of our Mali GPUs, and develop the backend for our next generation GPUs. You also have the opportunity to influence the architecture and instruction sets of our next generation GPUs. Our compilers work in a constrained environment in terms of memory footprint and compilation time.Job RequirementsExperience with compiler development in a professional work environment or post-graduate academic environment is a must.Optional qualifications include, but are not limited to:Experience with open source compiler frameworks, preferably, but not limited to, LLVMStrong C/C++ knowledgeExperience with Graphics APIs, for example OpenGL, OpenGL ES, DirectX, VulkanExperience working with assembly code for any HW architecture

Detta är en jobbannons med titeln "Senior GPU Compiler Engineer" hos företaget Arm sweden ab och publicerades på webbjobb.io den 1 oktober 2019 klockan 00:00.

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