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About Infrastructure Engineering:
Our mission is to build effective, stable and reliable, large scale infrastructure, tools, and services for our games and product teams to allow them to focus on creating great games. We strive to empower developer teams to be autonomous and flexible and continuously work to create a self service model for our tech by being in close collaboration with development teams in the full product life cycle.
We engineer and provide the shared infrastructure serving all of our games, as well as the developer environments and supporting tech like observability, log management, and event transport. This includes everything from working in the datacenters and writing orchestration and automation for our production stack to troubleshooting distributed systems and resolving production incidents.
We are currently working on multiple projects redefining our infrastructure. Among other things we have major efforts to modernize our compute provisioning  platform, automate our production networking, as well as evolving all supporting software and orchestration.The Platform team is responsible for creating the next generation production and development platforms at King. Our team ambitions are to implement the best systems in terms of containerization, bare-metal automation, distributed storage and developer-friendly environments. We’re currently in the process of renewing our entire tech stack to fit the needs of a fully automated self-service oriented platform. We work exclusively with open source technology in an all Debian environment.YOUR ROLE WITHIN OUR KINGDOMYou will join the platform team and work extensively with building our containerization solution. We are working on moving from a static environment to a more dynamic and cloud-native environment with systems like Kubernetes on the horizon. Distributed systems should be a native part of your workstyle and be noticed in the systems you produce.
•    Write code that manages, improves, automates, and serves our Platform
•    Develop software related to host life cycle such as provisioning, patching, upgrading, and auditing
•    Build tooling for OS and host service infrastructure
•    Influence and design new systems related to virtualization and provisioning systems for our on premise cloud
•    Improve platform stability and reliability
•    Be part of On call rotationSKILLS TO CREATE THRILLS
•    Strong Python coding skills as well as decent knowledge in some of Perl, Java, SQL, shell script
•    Cloud computing experience from private or public clouds. OpenStack, OpenNebula, AWS, GCP, etc.
•    Working experience with container technologies such as Docker and orchestrations solutions like Kubernetes
•    Experience with Ceph or similar distributed storage solutions
•    Experience of Config management and orchestration of distributed systems, preferably SaltStack
•    Comfortable working in a Linux computing environment, including strong troubleshooting skills
•    Basic TCP/IP networking skills
•    Linux Security awareness

Detta är en jobbannons med titeln "Site Reliability Engineer" hos företaget Midasplayer ab och publicerades på webbjobb.io den 25 november 2019 klockan 00:00.

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