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The Position

This is an exciting time to join our Stockholm team with developing a AAA game which involves building and managing a large and complex code base for diverse platforms as well as enormous amounts of data. The efficiency of the processes involved in doing so can be the differentiating factor between a blockbuster success and a failure. 


As a Build Engineer you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. 


That includes analyzing workflow, identifying bottlenecks and developing solutions to improve productivity. You will work close to our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.


To succeed in the role you have a business and customer-oriented attitude and you find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight in the realities of their day-to-day work. You are results-oriented with ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and ability to cope with short lead-times.


We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.


REQUIRED QUALIFICATIONS

  • 2+ Years of relevant experience
  • Excellent skills in Python development
  • Experience with configuring build automation systems such as WAF, Scons, make, (N)Ant or Maven.
  • Experience with Continuous Integration solutions such as Jenkins, CruiseControl, TeamCity or Bamboo.
  • Experience with Revision Control Systems, preferably Perforce.
  • Thorough understanding and knowledge of software development methods and frameworks.
  • Excellent verbal and written communication skills

 DESIRED QUALIFICATIONS

  • B.S. in Computer Science or equivalent experience
  • Experience with Agile development methodologies
  • Experience with Java development
  • Experience with web service development
  • Experience with distributed systems

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. 


Our Values

At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship. 


Stockholm Studio

Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.


Avalanche Studios

Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at http://www.avalanchestudios.com. ;

Detta är en jobbannons med titeln "Build Engineer" hos företaget Fatalist development ab och publicerades på webbjobb.io den 6 mars 2020 klockan 15:45.

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