Avalanche Studios Group and its creative division Expansive Worlds is now looking for a Gameplay Programmer to join a top-tier development team at our Malmö office. The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content and activities. You will develop and maintain the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons and equipment, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
- Good knowledge of C++
- A keen sense of fun gameplay
- Knowledge of gameplay code
- Familiarity with AI, physics, animation in general
- Strong math skills
- Strong communication skills and ability to work in a team
- Experience with Havok Physics, Animation and AI
- Experience with game design processes
- Experience with Python
- Experience with console titles
- Experience in Games as a Service
- Experience in debugging game systems
To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at http://www.avalanchestudios.com.