• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

The Position

Avalanche Studios Group is now looking for a Build Engineer to join a top-tier development team working in the most immersive hunting game created: theHunter: Call of the Wild in our division Expansive Worlds.

The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.

As a Build Engineer you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes analyzing workflow, identifying bottlenecks and developing solutions to improve productivity. You will work close to our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.

To succeed in the role you have a business and customer-oriented attitude and you find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight in the realities of their day-to-day work. You are results-oriented with the ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and ability to cope with short lead-times.

We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.


  • 2+ Years of relevant experience
  • Excellent skills in Python development
  • Experience with Continuous Integration solutions such as Jenkins, CruiseControl, TeamCity or Bamboo.
  • Experience with configuring build automation systems such as WAF, Scons, make, (N)Ant or Maven.
  • Experience with Revision Control Systems, preferably Perforce.
  • Thorough understanding and knowledge of software development methods and frameworks.
  • Excellent verbal and written communication skills



  • Experience with Agile development methodologies
  • Experience with Java development
  • Experience with web service development
  • Experience with distributed systems

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. 

Our Values

At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.  

Stockholm Studio

Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.

Avalanche Studios

Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at http://www.avalanchestudios.com.

Detta är en jobbannons med titeln "Build Engineer theHunter: Call of the Wild" hos företaget Fatalist development ab och publicerades på webbjobb.io den 25 mars 2020 klockan 14:33.

Hur du söker jobbet

webbjobb-logo-white webbjobb-logo-grey webbjobb-logo-black