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Are you a collaborative, friendly game enthusiast who values openess in your working environment? Do you want to use your programming & systems engineering skills to make our internal development processes run smoothly, releases painless and software updates frequent?

Great! You are also invited to participate in product and design discussions, be they large and small.

We believe that team performance is more important than individual performance. It's not all about yourself; what can you do to help the team? And what can the team do to help you? Fall Damage offers a supportive environment where people can hone their software development skills while enjoying each others' company.

Want to get a glimpse of the Fall Damage world? Check us out on Facebook (https://www.facebook.com/FallDamageStudio) & LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true) for upcoming news!

You get to tackle questions such as:
Can we use a GitOps model to manage a Jenkins cluster effectively? How do we apply changes if the cluster never is idle? What lies beyond Jenkins?"

What is the ideal tooling to get people to participate in internal playtests with minimal friction?"

How do we accelerate workstation-centric jobs (build code, cook content, compile shaders) when people no longer are seated in an office?"

How do we create a useful TDD programming workflow for code that targets Unreal Engine?"

Your player profile:
We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously.

Background/Skills:

- A minimum 3 years of professional software development experience
- Solid programming skills in at least one language that is popular within software automation: C++, Python, Golang, Ruby
- Familiarity with CI/CD pipelines and cloud-based infrastructure
- Fluent in English (read / written)

Bonus:

- Experience from the gaming industry

Above & Beyond

Perhaps you bring more than your programming skills to the table? Do you often ask yourself not just "how", but "why", in a constructive manner? Do you excel when collaborating tightly with non-programmers? Do you enjoy improving processes and automation? Are your homemade cheesecakes renowned in your neighborhood? Let us know!

Ready to level up? Come join us!
Do you believe that this could be your next quest?

Great, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio, GitHub or similar. Furthermore, we really like to get to know YOU, so just be yourself and tell us why you are into gaming and what you actually enjoy doing.

Note: We currently don't offer to relocate talent on a global level at this point in our quest. We are a growing studio and the capacity is simply lacking, so we will primarily focus on talents already residing in Sweden and EU citizens. Of course, we hope to be able to offer broader relocation in a not to distant future.

Buzz: DevOps, CI/CD, Game Infrastructure, Software Engineer, Programmer, Backend Developer, Fullstack Programmer, Game Engine, Cloud Engnineering, Architect, Player Behaviour, UX, UI, C++, Unreal Engine 4, Multi-player, FPS, First Person Shooter, Automation, Automation Engineer, Test, QA, Tools, Build Engineer, Site Reliability

Detta är en jobbannons med titeln "CI/CD Engineer - Fall Damage Studio, Stockholm" hos företaget Fall Damage Studio AB och publicerades på webbjobb.io den 10 december 2020 klockan 11:13.

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