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Gleechi is a fast growing Swedish start-up focused on VR and robotics.
We are looking for a Unity technical artist with 3-5 years experience to join us in world building in VR.
You will join a team of experienced developers while having great deal control over your worlds you build for VR in Unity.
A technical artist is somebody who is normally the bridge between art and code in a gaming or VR company. They understand what is required for good-performance art assets, how to develop well optimised run-time environments to maximise the juice available from the engine. They understand how lighting and shaders work in a real-time environment and how to reduce drawcalls in an environment.
Main responsibilities include:
- Manage and optimise scene enviroments and ensure artists are creating quality game-ready assets and following good standards.
- Develop lighting rigs and write shaders
- Help develop best-practises, build art pipelines and processes and standardised scene components.
- Stay up to date on the latest trends in VR technologies.
Skills & Requirements
Should have:
We think we will be a good fit for each other if you have the following:
- 3-5 years as a game dev
- Strong understanding of how to optimize game environments for real-time
- An understanding of shaders and lighting
- Production experience
- Think VR dev is awesome
Nice to have:
We don't think these things are strictly necessary, but they could be a nice bonus:
- Ability to write custom shaders
- C# experience
- Shipped at least one AAA game title
- Rigging experience, Animation experience. Unity Avatar integration, Unity UI experience
- Enjoy a bit of afternoon VR paintball twice a week