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Gleechi is a fast growing Swedish start-up focused on VR and robotics.

We are looking for a Unity technical artist with 3-5 years experience to join us in world building in VR.

You will join a team of experienced developers while having great deal control over your worlds you build for VR in Unity.

A technical artist is somebody who is normally the bridge between art and code in a gaming or VR company. They understand what is required for good-performance art assets, how to develop well optimised run-time environments to maximise the juice available from the engine. They understand how lighting and shaders work in a real-time environment and how to reduce drawcalls in an environment.

Main responsibilities include:

  • Manage and optimise scene enviroments and ensure artists are creating quality game-ready assets and following good standards.
  • Develop lighting rigs and write shaders
  • Help develop best-practises, build art pipelines and processes and standardised scene components.
  • Stay up to date on the latest trends in VR technologies.

Skills & Requirements

Should have:

We think we will be a good fit for each other if you have the following:

  • 3-5 years as a game dev
  • Strong understanding of how to optimize game environments for real-time
  • An understanding of shaders and lighting
  • Production experience
  • Think VR dev is awesome

Nice to have:

We don't think these things are strictly necessary, but they could be a nice bonus:

  • Ability to write custom shaders
  • C# experience
  • Shipped at least one AAA game title
  • Rigging experience, Animation experience. Unity Avatar integration, Unity UI experience
  • Enjoy a bit of afternoon VR paintball twice a week

Detta är en jobbannons med titeln "3d technical artist" hos företaget Gleechi AB och publicerades på webbjobb.io den 15 mars 2021 klockan 15:30.

Hur du söker jobbet

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