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Mojang is looking for a Senior Gameplay Programmer to take on the challenges around implementing gameplay features for the universe of Minecraft Dungeons. The team consists of 30+ people, half of which are developers and the rest a mix of; designers, artists, audio designers, testers, build engineers and producers. We all collaborate closely within and across disciplines as well as with our partner studio in the U.K.
Your work will have a major impact on the gameplay experience and will have a large impact on the quality and feeling of the product.
Some of your tasks will be:
- Implementing gameplay features for Minecraft Dungeons.
- Be involved in design discussions, implement and maintain gameplay systems together with game designers
- Define technical solutions for various gameplay features following design documentation.
- Collaborating with and supporting other feature teams working on the game.
Requirements
- Fluent in modern C++ (including refactoring, optimization, debugging and testing), with familiarity with C++17 and C++20.
- Proficient in one modern game engine (like Unreal)
- Experience with agile methodologies and workflows
- Understanding of software architecture patterns used for multiplayer games.
- Have a genuine interest in game development and the games industry.
- Used to working in an international environment and to express yourself fluently in English.
- Support and act as a role model to less experienced developer