Are you an open and collaborative Gameplay Programmer who would like to work on our first high-profile, competitive FPS?

Do you want to use your programming skills to build and improve anything related to gameplay and gameplay systems? You are, of course, also invited to participate in product and design discussions.

Oh, and we put hybrid work first:

- Work from our new office in Stockholm (Södermalm)? Good
- Work remote from anywhere in Sweden? Also good
- Work some days at the office and some days remote? Still good

Want to play?

Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!

You'll be part of our Code squad (10 peers) and together you will refine the feel and tactical importance of core gameplay elements, as well as develop a broader set of gameplay elements that integrate seamlessly with the existing gameplay core.

As a senior member you are expected to guide and mentor team members, collaborate with other crafts and be proactive in how we work. There will probably always be more than one alternative to the solutions we're building and the connected discussions regarding "how" and "why" we build those solutions, is something you enjoy diving into.

Your player profile
Perhaps you are currently working inhouse at another studio or maybe you are a consultant/freelancer ready to join the industry in a permanent role, either way we want you to be a humble and open person, passionate about gaming.

We believe that you truly enjoy to collaborate with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.

Background/Skills:

- 5+ years experience from the gaming industry, building (and hopefully releasing) awesome games
- C/C++ is home base
- Familiarity with the Unreal engine; both the engine itself and common subsystems (physics, animation etc.), including functional as well as performance and resource management aspects
- A solid grasp of applied 3D math
- Fluent in English

Expected from all:

Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words we really like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role.

What about relocation?
If you're an EU-citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis, but will be able to assist with the most important part, which is finding a home for you. Unfortunately we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, Player Behavior, UX, UI, C++, FPS, First Person Shooter, Systems Engineer, Senior Systems Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare

Detta är en jobbannons med titeln "Senior Gameplay Programmer - Fall Damage Studio, Stockholm or remote in ..." hos företaget Fall Damage Studio AB och publicerades på webbjobb.io den 29 september 2021 klockan 13:19.

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