Are you the kind of (C++) developer that spends a lot of time thinking about the user flow? Do you identify as a game enthusiast? And do you care deeply about the player experience?

Cool! We're ready to level up the UI in our first, high-profile competitive FPS. Get ready to play!

We love it when our crew contributes with ideas when it comes to product and design discussions. For this role, it is also expected that you give your input on and influence our game's UI/UX design.

Want to get a glimpse of the Fall Damage world? Then have a look at:
Facebook (, LinkedIn (, Instagram (, Twitter ( + our blog/vlog (!

The quest

You'll be part of our code crew (12 peers) but collaborate cross-functionally with people from different crafts, primarily art and design. Together with our current two experienced UI Programmers you will create and improve the player-facing aspects of our upcoming competitive FPS. Including everything from HUDs and menus, to in-world visualizations, and surrounding systems such as systems connected to social play and persistence.

As a senior member of our crew, we also expect you to be proactive and use your previous experiences to question our current way of working with UI. As part of your daily job you will give your input on UI/UX design. We also expect that you mentor and guide others when needed.

Oh, and we put hybrid/remote work first.
- Work from our office in Stockholm (Södermalm)? Good.
- Work remotely from anywhere in Sweden? Also good.
- Work some days at the office and some days remote? Still good.

Your player profile

Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a humble and open person, passionate about gaming.

We believe that you truly enjoy collaborating with people from different crafts, and are interested in the entire process from UI/UX design to building UI elements and implementing the code.

- A strong interest in UX, and an understanding of how UX principles apply to real-time games
- At least 5 years of professional experience building UI for interactive media (such as games, simulators, etc.) or equivalent experience
- C++ is home base
- Familiarity with the Unreal engine; both the engine itself and common subsystems
- Fluent in English


- Experience working with other UI frameworks
- Experience in tackling problems connected to multiplayer latency and/or client-server technology

Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!

At Fall Damage we believe in potential and diversity, so in other words, we really like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you enjoy doing in your role.

What about relocation?

If you're an EU citizen authorized to work in Sweden, we're all for it! We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you. Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Developer, Software Engineer, Programmer, User Interface, UI, Unreal Engine, UE4, Game Engine, Player Behavior, Gameplay, Online features, Game features, C++, FPS, First Person Shooter, Esport, Senior UI Programmer, Senior Software Engineer, Senior Developer, C++ Developer, Coder, Spelutvecklare, Spelstudio, Programmerare

Detta är en jobbannons med titeln "Senior UI Programmer - Fall Damage Studio, Stockholm or remote in Sweden" hos företaget Fall Damage Studio AB och publicerades på den 25 november 2021 klockan 10:55.

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