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Job Description

The Position

We are seeking a junior programmer to work with us on our self-published title "theHunter". At Avalanche Studios you will work with some of the industry’s most exciting open-world technology and talented individuals from varied backgrounds. 

As a junior programmer on this project you will work with our team to design and implement elements of scripted and emergent world and simulation content, as well as player interactions. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics, and tweak and balance the user experience.

We are looking for someone that is passionate about games and thrives in a fast-paced development environment. Our organization is agile, allowing us to make decisions and course corrections without long turnaround times. We value all team members input to the project, as we believe that we are game developers first, and specialists second. If you are looking for a position and project that will allow you to grow and take ownership; this is the job you have been waiting for.

Required qualifications

  • Excellent C++ skills
  • A keen sense of what makes a game fun
  • Familiarity with AI, physics, animation and gameplay code in general
  • Basic understanding of the possibilities and challenges modern console hardware architectures imposes on game code

Desired qualifications

  • Experience working on multiplayer games
  • Experience from character scripting,  animation and behaviour trees
  • Experience from profiling and optimizations
  • Experience from developing tools and asset pipelines
  • Experience with game design processes

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by
Square Enix) with the third entry released on December 1st, 2015. Just two months earlier, the studio
released Mad Max (published by Warner Bros. Interactive Entertainment).

During the 13 years since the company was founded, Avalanche Studios has also created acclaimed twin stick shooter Renegade Ops (published by SEGA) and self-published free-to-play service theHunter (developed by subsidiary Expansive Worlds) which now has over 6 million registered players across 190 countries.

Avalanche Studios was founded by Christofer Sundberg and Linus Blomberg. It is still privately held, and both founders spend their time developing the emergent gameplay and cutting edge proprietary technology that is at heart of every Avalanche Studios game.

Since 2011, we are based in Stockholm and New York City. Having a presence on each side of the Atlantic is beneficial in many ways, from publisher relations to hiring the greatest talent and offering a unique work environment. It goes without saying that team members have the opportunity to exchange ideas, visit or even move between our studios.

We consider people our most valuable resource and work hard to ensure their health and happiness.
We believe in a sound work/life balance and go to great lengths to protect this often championed but rarely realized concept.

Avalanche Studios is built on the belief in an open and friendly company atmosphere coupled with a truly flat organization. There are no closed offices at either the Stockholm or New York studios. All projects are run in cross functional teams. Sharing and collaborating is at the heart of everything we do.

Detta är en jobbannons med titeln "Junior Programmer to open world game studio Avalanche Studios" hos företaget Avalanche Studios och publicerades på webbjobb.io den 6 februari 2016 klockan 00:50.

Hur du söker jobbet

Notera att denna annons är publicerad via en av våra partners, där särskilda vilkor (krav på medlemskap, separat ansökning eller liknande) kan tillämpas.

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