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DEEP LEARNING - SOFTWARE ENGINEER
Frostbite Labs is a new R&D organization within Electronic Arts whose purpose is to explore new technologies and the creative opportunities that they can enable for our future games. Our areas of research include virtual reality, how we build game worlds, procedural content generation, creating truly realistic characters, and deep learning, i.e. neural networks and other machine learning techniques applied to game AI and game design.
We collaborate with teams all across Electronic Arts such as Battlefield, Mass Effect, Need for Speed, Star Wars and Dragon Age, as well as the Frostbite Engine team and upcoming new games and IPs.
Frostbite Labs is expanding the team working with deep learning and related techniques. We are currently focusing on deep reinforcement learning (self-learning agents learning to play our games) and generative models (for content generation).
We are looking for a Software Engineer who has extensive experience of game development, preferably from many different areas, such as AI, physics, gameplay, content pipelines, etc. We want a generalist rather than a specialist.
What skills does Frostbite Labs look for?
BSc in Computer Science or equivalent experience
Extensive experience of game development - preferably game AI, gameplay development and/or game engine development
Extensive knowledge of C++
Knowledge of Python
Great communication skills and experience from working with multiple disciplines such as designers and artists
We think that you are an open and curious person who is eager to learn and teach. You get a kick out of taking bleeding-edge ideas, investigating and adapting them to real use cases for gaming. This is a fairly small team, we expect you to work with a wide range of tasks as well as taking initiative.
Good to have:
Experience of systems integration and online/network programming
Experience with developing art and content pipelines and workflows
Knowledge of C#
Knowledge of machine learning
Math skills: calculus, linear algebra, numerical optimization and probability theory
The ability to take ideas from scientific papers on state-of-the-art machine learning and computer science subjects, and prototype and evaluate these ideas
What's in it for you?
We take care of our staff! In addition to a competitive compensation package we will offer you:
Flexible work times
10 free EA games per year
A variety of sports activities and health care allowance.
We have a collective bargain agreement with Unionen and Sveriges Ingenjörer.
We respect and value our employees' personal lives. A good work-life balance is essential to our long term success!
Apply online with a resume and cover letter in English. We look forward to receiving your application!