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Avalanche Studios and Expansive Worlds are looking for an experienced Graphics Programmer to work within a mid-sized team on a new, exciting self-published title.

The Position
The Graphics Programmer will be responsible for designing, developing and maintaining graphics-related systems within the Avalanche Engine. We have a reputation for producing great looking open-world games and you will be instrumental in our efforts to drive innovation.

Required Qualifications

• 3+ years experience of professional C/C++ programming
• Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles
• Solid background in rendering with experience in shaders and lighting
• Good knowledge of modern rendering architectures and graphics API’s - X360 or XboxOne, PS3/PS4, DX11/DX12
• Experienced withCPU/GPU optimizations
• Strong math skills

Desired Qualifications

• Worked with deferred render pipelines
• Developed tools and asset pipelines
• Proven track record in profiling and low-level optimization
• Building shaders from the ground up and techniques used in advanced lighting
• Worked with DX11
• Proven ability to work well with artists and communication in a team environment

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Detta är en jobbannons med titeln "Graphics Programmer to self-published title" hos företaget Avalanche Studios och publicerades på webbjobb.io den 22 augusti 2016 klockan 11:14. Jobbannonsen kommer från en extern källa.

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