• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

Avalanche Studios is looking for a Graphics Programmer to join our team in creating the next great AAA open world action game.

The Position

The Graphics Programmer will be responsible for designing, developing and maintaining graphics-related systems within the Avalanche Engine. We have a reputation for producing great looking open-world games and you will be instrumental in our efforts to drive innovation.

Required Qualifications

 

• 4+ years experience of professional C/C++ programming

• Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles

• Solid background in rendering with experience in shaders and lighting

• Good knowledge of modern rendering architectures and graphics API’s - X360 or XboxOne, PS3/PS4, DX11/DX12

• Experienced withCPU/GPU optimizations

• Strong math skills

 

Desired Qualifications

 

• Worked with deferred render pipelines

• Developed tools and asset pipelines

• Proven track record in profiling and low-level optimization.

• Setting up an art content pipeline (compilers and exporters).

• Building shaders from the ground up and techniques used in advanced lighting

• Worked with DX11

• Proven ability to work well with artists and communication in a team environment

 

 

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Detta är en jobbannons med titeln "Graphics Programmer" hos företaget Avalanche Studios och publicerades på webbjobb.io den 20 February 2017 klockan 14:35. Jobbannonsen kommer från en extern källa.

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