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kills desired
BSc in Computer Science, Computer Engineering or equivalent experience
Extensive knowledge of C/C++
Extensive experience of game development, 5+ years — preferably game AI, gameplay development and/or game engine development
Experience researching, developing & optimizing low-level game engine code on multiple platforms
Experience with developing art & content pipelines / workflows
Self-driven with a strong sense of quality
Strong solution and customer orientation
Great communication skills that supports an open working environment in terms of feedback
Deep understanding of game technology and pipelines

What’s in it for you? Glad you asked!
At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package, long term career development and training we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and also provide our employees’ with pension; ITP 1 or ITP 2.

Although we enjoy working hard at DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.
We look forward to receiving your application!

Next Steps
We are not actively recruiting for this role, but if you’d like to be considered for future opportunities within software engineering at DICE, please send in your application. Apply online with a resume and cover letter. As part of the application process we might ask you to perform a practical work test.

We are DICE

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise with the widely acclaimed Battlefield 1 being the latest installment. We are also the home of the upcoming Star Wars game, Star Wars Battlefront and Mirrors Edge.

We are looking for several Senior Software Engineers who have extensive experience writing code in C++ who will help us maintain and solidify the core game engine for upcoming and future titles. We are specifically looking for senior engineers with experience from optimization of performance and memory usage but are also interested if you have expert knowledge within AI, gameplay and/or game engine development.

As a strong candidate, you are not afraid to challenge design ideas and you have the ability to identify small design changes that drastically simplify implementation. Furthermore, you are open-minded to change and work efficiently. DICE finds it vitally important that you actively find ways to improve our products and studio. You will be working alongside leading industry talent at one of the largest and leading game development communities in the world!

What’s in it for you? Glad you asked!
At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees’ with occupational pension

Although we enjoy working hard at DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We look forward to receiving your application!

Detta är en jobbannons med titeln "Rendering Engineer" hos företaget Ea digital illusions ce ab och publicerades på webbjobb.io den 16 maj 2017 klockan 00:00.

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