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?Are you an experienced Game Programmer or Tools Programmer? Do you have a technical understanding of a wide range of game genres? Would you rather work part-time on five different games than full-time on just one? Are you good with people? If so, you should apply for the position of Game Programming Specialist for our newly-formed Aux Division.

In this role you will be part of a team of subject matter specialists supporting the Brands and Production Department. This team is responsible for providing expert feedback on Paradox’ many products – developed in-house or by our partners – at key points during development. You will investigate aspects of the products that are outside the scope of what Brand Managers, Producers and QA can do. This may include things like source code and build pipelines for programmers, asset production methods for artists and monetization systems for designers.

You will also be on hand to help facilitate communication between stakeholders by providing a channel for technical discussions that often doesn’t exist in the Developer-Publisher relationship. In other words, being able to talk designer-to-designer or programmer-to-programmer about a technical issue.

There may also be incidental need for hands-on work and firefighting on the games themselves. Sometimes this will be in the form of “shadow” solutions; alternative ways to solve a given issue.


Evaluating both Developers and Products from a technical perspective

Providing Actionable Itemized feedback appropriate to each project’s phase of development

Ensuring that Code and Data repositories from external developers are complete and usable; replicating the original development environment from submitted assets

Assisting in Risk Management and Post Mortems

Providing solutions to challenges within your subject matter field

5+ years of experience as a Gameplay Programmer, Generalist Programmer and/or Tools Programmer

Proven track record of 3+ shipped games in any of the above capacities

Strong working knowledge of either C++ or C#, decent knowledge of the other

Working knowledge of multiple engines/development environments (Unreal, Unity…), expert-level knowledge of at least one

Strong social skills; able to communicate across disciplines and cultures effectively

Excellent grasp of spoken and written English

Desired qualifications

Experience of a wide range of platforms, like PC, Consoles, Mobile, Browser, Arcade, VR – the more the better

Interest and understanding of Game Design

Interest and understanding of Production / Administrative work

Teaching/lecturing experience

Relevant degree

You might be our ideal candidate if you can and have built top-quality games in the past, but are just as happy acting as a force-multiplier for people around you. You understand that being on the publishing side of things means knowing when to lean in and when to lean back, and you are not frustrated by being in an advisory, rather than executive, role.

As an individual, you are proactive and committed to seeing things through. You have the skills and experience to analyze and troubleshoot submitted products, including their development tools, with low levels of support. You’re also skilled at extrapolating and making accurate predictions about the future. Finally, you are an accountable person who is quick to troubleshoot matters honestly, even if the outcome is that you’re the one who is found to be in error.

Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community

Detta är en jobbannons med titeln "Game Programming Specialist" hos företaget Paradox Interactive AB och publicerades på webbjobb.io den 11 oktober 2017 klockan 00:00.

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