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We are looking for an experienced Sound Programmer for an exciting and unique high-profile unannounced AAA title. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals.
As a sound programmer you will be responsible for designing, developing and maintaining sound related systems within the Avalanche engine. This will involve using our in-house sound development tools as well as the fmod middleware api and our C++ game engine code. You will work closely with the game teams and our sound designers to produce a great open world game and you will be instrumental in our efforts to innovate within the area of sound in an open world.
The ideal candidate should be a highly motivated individual who is good at communicating and working within cross-discipline teams. The candidate should also have the ability to plan and carry out programming tasks to required levels of quality and on time.
Expert level C/C++
Experience from sound and/or games systems development
A strong passion for sound and games
Prior experience as a sound programmer on at least one shipped title on current-gen consoles
Experience from working with fmod or other sound middlewares
General sound system development and physics sound system development in particular DSP programming,
Experience from working with fmod
Audio codec experience
Streaming / resource management
Scripting (python or similar)
To apply for this position please register below with a detailed CV and cover letter. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.