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The Position

We are looking for an experienced Sound Programmer generalist to work on an exciting and unique title at our Malmö Studio. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals.

As the sound programmer you will be responsible for designing, developing and maintaining sound related systems within the Avalanche engine. This will involve using our in-house sound development tools as well as the fmod middleware api and our C++ game engine code. You will work closely with the rest of the game team and our sound designers to produce a great open world game and you will be instrumental in our efforts to innovate within the area of sound in an open world. The ideal candidate should be a highly motivated individual who is good at communicating and working within cross-discipline teams.

Required Qualifications

C/C++ fluency
Experience from sound and/or games systems development
A strong passion for sound and games

Desired Qualifications

Prior experience as a sound programmer on at least one shipped title on current-gen consoles
Experience from working with fmod or other sound middlewares
Audio codec experience
Streaming / resource management
Scripting (python or similar)

To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.

Our Values

At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Malmö Studio

Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.

Detta är en jobbannons med titeln "Sound programmer - malmö" hos företaget Fatalist development ab och publicerades på webbjobb.io den 24 maj 2018 klockan 00:00.

Hur du söker jobbet

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