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The role involves communication with the game team and making sure that the architecture can handle their current and future needs gracefully.
As a developer you have an interest in understanding the whole tech stack, you have good analytical capabilities, you write well-structured code and are comfortable working on complicated code base. As you will be working on our Game Engine Editor, a great understanding of usability, design and front end development is required. We offer you the chance to work in an agile environment where frequent, fast-paced releases mean you’ll see the impact of your work almost immediately. You are passionate about system and tool development, new technologies, the internet and games in particular.
Take technical and usability responsibility for the Game Engine Tools:
Architect, design, implement and test editor features
Maintain and optimize new and existing editor features
Produce high quality and well-structured code
Skills to create thrills:
Proven experience in development of user centric tools
Experience in developing for Windows and Mac OS
Excellent C# knowledge
Excellent C++ knowledge
Great UI/UX understanding
Happy to work in an agile development environment
Excellent communicator in English
Experience with Unity tool development
Experience with GitHub version control
Experience with real time rendering
Great Python / PySide /PyQt knowledge
Experience in game engine development
Experience in working with memory / performance critical applications
Experience from embedded, concurrent or high performance systems
Officially, we’re a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that’s not afraid to have fun. Every day at King, we mix intuition with logic, art with science and magic with mathematics to create the games the world loves to play. Together with our parent company Activision Blizzard, our mission is to bring moments of magic to everyday life. If you think this is something you can help us achieve, let’s talk.