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We are looking for a level creation tool developer to work with the game team realizing the content creation pipeline and more specifically the level creation workflow. The role involves communication with the artists, designers and developers on the team and making sure our architecture can handle current and future needs gracefully.

As a developer you have an interest in understanding the whole tech stack, you have good analytical capabilities, you write well-structured code and are comfortable working on complicated code base. As you will be working on the game engine editor, a great understanding of usability, design and front end development is required, as your main focus will be on level creation a deep understanding of geometry processing and rendering is required. We work in an agile and iterative Scrum process so you will see the impact of your work almost immediately. You are passionate about system and tool development, new technologies, and games in particular.

Take technical and usability responsibility for the game engine tools:

Create scalable level creation workflows which enables fast iterations
Architect, design, implement and test editor features
Maintain and optimize new and existing editor features
Produce high quality and well-structured code
Work with the team and help realize the design of the game

Skills to create thrills:
Proven experience in development of user centric tools
Professional experience of game development
Experience with Unity tool development
Excellent C# knowledge
Experience in real time rendering
Great UI/UX understanding
Happy to work in an agile development environment
Works effectively in teams, both local and geographically distributed
Excellent communicator in English

Bonus points:
Experience in game engine development
Experience in working with memory / performance critical applications
Experience from embedded, concurrent or high performance systems
Android/iOS low level knowledge

Officially, we’re a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that’s not afraid to have fun. Every day at King, we mix intuition with logic, art with science and magic with mathematics to create the games the world loves to play. Together with our parent company Activision Blizzard, our mission is to bring moments of magic to everyday life. If you think this is something you can help us achieve, let’s talk.

Detta är en jobbannons med titeln "Level Creation Tools Developer" hos företaget Midasplayer ab och publicerades på webbjobb.io den 12 juni 2018 klockan 00:00.

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