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MachineGames is looking for an excellent Audio Programmer to join our team in Uppsala, Sweden.

Responsibilities

Develop functionality and tools specifically related to audio
Identify and implement platform specific optimizations to relevant systems
Writes clean, professional, and maintainable code
Create quality, performance-minded code
Be an active advocate for system features and tools that would improve the production process
Work closely with audio director and sound designers to bring the vision of the game to life

Requirements

Excellent C++ skills.
Excellent problem-solving skills.
Excellent 3d math skills.
Ability to find holes in and improve gameplay systems designs
Excellent ability to work with others
Good organization and time management skills
Excellent oral and written communication skills
Self-motivated team player with very strong work ethic and cooperative attitude
Passion for making GREAT games
Desired skills and pluses

BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech
First person shooter experience
Experience building detailed resource management systems
Experience with middleware such as wwise is preferable
Experience building efficient occlusion and obstruction systems
Experience programming DSP
A background in audio as well as programming preferred
Ability to critically analyze audio and suggest ways to improve
A strong understanding of gameplay requirements and how audio can tie into that.
Knowledge in optimizing implemented audio

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.

Detta är en jobbannons med titeln "Audio Programmer" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 5 november 2018 klockan 00:00.

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