• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

MachineGames is looking a junior to mid-level Technical Environment Artist to join our team. As a Technical Environment Artist you will work closely with Environment Artists and Leads with a focus on implementing destructibles and animated assets as well as assisting vfx artist with technical support.

Responsibilities:

To collaborate with artists & level designers to bring environments to life.
Setup destructible assets from Modo to Houdini to Engine
Setup ambient animated and physics objects in-engine.
Troubleshoot environment related technical issues.
Collaborate with effects artists and scripters.
Collaborate with programmers to improve in-house tools.

MachineGames is looking a junior to mid-level Technical Environment Artist to join our team. As a Technical Environment Artist you will work closely with Environment Artists and Leads with a focus on implementing destructibles and animated assets as well as assisting vfx artist with technical support.

Requirements:

Experience using realtime game engines with a focus on assets and physics.
Experience creating 3D assets from highpoly, lowpoly, baking and texturing.
Passion for environment art and world building.
Modo experience is a plus.
Experience in Houdini is a plus.
Python scripting knowledge is a plus.

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.

Detta är en jobbannons med titeln "Technical Environment Artist" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 21 november 2018 klockan 00:00.

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