• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


- 3+ years' experience in AAA or mobile games development as Technical Artist
Strong communicator and collaborator, with excellent organizational skills
- A strong understanding of asset creation pipelines and workflows
- Experience liaising with programming departments to develop proprietary tools
- C/C++ knowledge is a plus
- Python scripting knowledge is a plus
- Experience with procedurally created content is a plus
- Experience with art outsourcing is a plus
- Rigging and skinning skills are a plus


- To author, document and enforce technical standards for art asset creation
- Develop pipelines for procedural asset creation, cross platform porting and optimization of art assets, FX and lighting.
- To author, document and enforce production standards such as file structure, naming conventions, rules and guidelines.
- To take ownership of optimization standards and methods for 3d assets, FX and light.
- To collaborate with other Leads and Creative Director to execute product vision.
- To provide direction to and oversee assets produced at external studios.
- To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction.
- As a Technical Artist you are expected to educate other team members about technical standards.

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email.

Detta är en jobbannons med titeln "Technical Artist" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 25 mars 2019 klockan 00:00.

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