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We are looking to expand the Hazelight team with a full time Gameplay Programmer at our offices in Södermalm, Stockholm.Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.As our new Gameplay Programmer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. ResponsibilitiesAs a gameplay programmer you will be working on a variety of gameplay systems. You will build systems from a prototype state into fully integrated parts of the game, taking them to a final polished and shippable state.You will collaborate with the Design team on features and the feel of the gameplay, implementing requests and taking initiative in coming up with improvements to both gameplay and technical aspects.QualificationsAt least 2 years of professional game development experience working on gameplay.Experience programming in C++ and a strong understanding of programming fundamentals.Greatly motivated to provide the best final gameplay experience to the player.Experience with version control systems such as perforce and git.Previous experience working in Unreal Engine 4 is a plus.Knowledge of game networking is a plus.In order to apply for this position please send an Introduction letter in English and submit a portfolio to [email protected] a part of the application process you might be asked to perform a practical work test.