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We are looking for a curious and super-talented Build & Configuration Engineer to discover new and exciting means to continue our roaring success.
Your role within our Kingdom
As a Build and Configuration Engineer, you will be responsible for building and maintaining the systems and tools necessary to have robust and efficient continuous builds for our teams, who build both games and systems for internal use. We are continuously improving our ways of working, and you will take part in setting standards, guide and support developers on how to use our common development infrastructure.
The development teams each own and write their own build workflows but need your expertise and help to make sure the tools and systems are used consistently, optimally and keep up as technology evolves. As an expert in build systems, automation, source control, versioning, continuous integration and rapid deployment, you will be their partner in choosing and using the right tool for the right job, working very closely with the studios, development teams and operations, while keeping in mind the big picture of how we do things in other locations across King.
The overall technology stack is common across studios. We envision that all source code ever produced by any team within the Kingdom should be available to anyone with just a simple command. The teams work in an agile development methodology and we value our fast-paced environment and flexible approach. The teams are allocated to different Business Units but belong to a common functional division - Development. We build our games in different technologies depending on the target platform. For browser games, we use HTML5 and for mobile games we use C++, C# and Lua. For it’s all Java.
Skills to create thrills
Experience working closely with development teams to design and implement shared build systems - we believe in a "DevOps" approach and work in a fast-paced, agile environment using Kanban or Scrum techniques
Experience in scripting languages like Python and Groovy
Experience using build technologies such as CMake and Gradle
Experience building and shipping cross-platform C++ code targeted for Linux backends and Android/iOS apps
Setting up and running Continuous integration/Delivery systems using Jenkins
Running automated tests and reporting on their results
Branching and version control using multiple source control systems, eg. Git
Planning repository organization and branch scheme
Setting up monitoring and alerting systems to ensure that any issues in the development environments are identified and resolved as quickly as possible
Implementing information radiators and consistent notifications on broken builds or tests
Automated deployment using tools like Puppet and Ansible
Managing and maintaining Linux, Windows & Mac systems
A desire to experiment, learn and innovate to continuously improve our engineering systems
A team player who can coach and support teams when setting up and using CI, versioning and build systems

A great saga needs all sorts of heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes. And that’s it.
King in Stockholm
The location of our first studio and the birthplace of Candy Crush Saga, Stockholm - with all its urban delights and open spaces - holds a special place in our hearts. Built over 14 islands, it’s one of the world’s most unique and beautiful capital cities. With King based right in the centre, it’ll yours to enjoy and explore.
Apply now!
Want to join our Kingdom? You’ll find all you need to apply, plus more information on our culture, values and benefits, including relocation packages at jobs.king.com. All applications should be made in English.

Detta är en jobbannons med titeln "Build Engineer - Game Studio" hos företaget Midasplayer ab och publicerades på webbjobb.io den 22 november 2019 klockan 00:00.

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