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The Position


Avalanche Studios Group is now looking for a talented Gameplay Programmer to join a top-tier, experienced team to create fun and engaging game experiences to an unannounced AAA project.


Work side by side with designers, animators and producers to realize complex and realistic animal behavior. Take part in designing and implementing their senses and needs using and extending existing tools as well as implementing game systems related to pathfinding, decision making, group movement and locomotion. This role will require you to take high level design ideas and translate them into practical solutions. You will join the Avalanche engineers in developing and maintaining our proprietary Apex Engine.


It is expected that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators.

Great gameplay relies on being able to harness all of the tools and systems available within a modern game engine. You possess the curiosity and flexibility to be able to move between AI, physics, animation, camera, UI, SFX, VFX, dialog, etc.

Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage.


Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.


Required Qualifications


  • A good understanding of what makes games fun
  • A passion for creating fun gameplay
  • Experience with multiple gameplay systems (animation, character control, camera, physics, AI, audio, VFX, etc)
  • Experience with several forms of gameplay, e.g. vehicles, ranged combat, melee combat, exploration, multiplayer / social interaction, traversal gameplay, etc.
  • Able to write readable, robust and performant code in C++
  • Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish

Beneficial Qualifications


  • Experience of implementing character mechanics
  • Experience of implementing NPC behaviors using AI
  • Experience of implementing physics-based gameplay elements, e.g. interactive environment elements, force effectors, physics-based puzzles, etc.
  • Experience with character state systems like damage, health, inventory.
  • Experience from working with animation state machines, animation blending, IK and similar techniques
  • Experience of profiling and optimization

Employee promise


We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values


At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time in our Stockholm office.



To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.

Detta är en jobbannons med titeln "Gameplay Programmer Avalanche Studios" hos företaget Fatalist development ab och publicerades på webbjobb.io den 22 juli 2020 klockan 08:44.

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