• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

We are Fatshark

We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 120 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.

The role

We are looking for an Economy Designer with experience in designing economic systems to strengthen our design team. We are looking for someone with previous experience with these types of systems and how to build towards and constantly refine a live service over time. We want our games to engage players for a long time and always feel like they are being rewarded at the same time as they find new goals to strive for. If you are tired of tuning systems for a free to play grind and want to up the pace to give players an enjoyable experience that keeps them coming back for more, then we have the job for you!

As an Economy Designer, your responsibility is to understand how a game works as a service for its players and project how our players behave. You are expected to improve our games economy systems providing a more entertaining and rewarding experience for our players. You will do this by listening to player feedback and analyzing our data working closely with the respective feature teams to come up with solutions.

You are able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact on a given title, and work closely with the development team to see designs refined and metrics implemented. Working closely with design, production, live operations and marketing.


Responsibilities

  • Understand how a game works as a service for its players and how the players behave while playing the game
  • Balancing ingame items, identifying needs, relationships, life-cycle and windows of availability
  • Help design, maintain and operate the in-game store to make sure that what the store offers is something meaningful and adds value to our players
  • Analyzing the evolution of defined metrics to spot both, monetization bottlenecks and facilitators, and bring forth design improvements to enhance the players experience accordingly
  • Develop the game economy micro-systems based on existing design
  • Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams
  • Provide your input on in-game content and pricing + come up with suggestions to refine designs
  • Develop a plan for collecting and evaluating player feedback, post-launch.
  • Assess the impacts of adding, removing, or updating content on player engagement

Required qualifications

  • Experience working on an active live service game and evolved features within that service
  • Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
  • Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
  • Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
  • An understanding of player motivations & a passion for video games


Bonus qualifications

  • Strong knowledge of cooperative and/or multiplayer games
  • Programming and/or visual scripting experience
  • Knowledge of Vermintide 1&2
  • Strong Warhammer interest
  • A graduate degree in Game Design, Economics, Business, Statistics, Finance, Mathematics, or similar
  • In-depth knowledge of Excel
  • Knowledge of Tableau, SQL, and AWS are a significant plus
  • Basic familiarity with game engines (e.g. Unity or Unreal) *


Application details

We will be reviewing applications and interviewing candidates continuously throughout the application period.


Location: Stockholm, Sweden

Start: 2021

Form of Employment: Fulltime, Permanent

Detta är en jobbannons med titeln "Economy Game Designer" hos företaget Fatshark studios ab och publicerades på webbjobb.io den 29 december 2020 klockan 16:01.

Hur du söker jobbet

Ansökan sker via e-post till [email protected].

webbjobb-logo-white webbjobb-logo-grey webbjobb-logo-black