• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

Are you an open-minded and collaborative gameplay enthusiast who would like to work on our first high-profile, competitive FPS project?

Do you want to use your programming and problem-solving skills to build and improve anything related to gameplay and gameplay systems?

Well then. You just might be our new Gameplay Programmer!

Oh, and we put hybrid work first.
- Work from our office in Stockholm (Södermalm)? That works for us!
- Good. Work remotely from anywhere in Sweden? If that suits you.
- Also good. Work some days at the office and some days remote? Absolutely!

Want to get a glimpse of the Fall Damage world? Then check us out on Facebook (https://www.facebook.com/FallDamageStudio), LinkedIn (https://www.linkedin.com/company/fall-damage/?viewAsMember=true), Instagram (https://www.instagram.com/falldamage_/), Twitter (https://twitter.com/falldamage_?lang=en) + our Blog (https://www.falldamagestudio.com/blog)!

The quest
You'll be part of our Code squad (10 peers) and together you will refine the feel and tactical importance of core gameplay elements, as well as develop a broader set of gameplay elements that integrate seamlessly with the existing core.

In this role, you'll collaborate with your peers in the Code team as well as with members from other crafts to find creative solutions to gameplay-related problems. There will probably always be more than one alternative to the solutions we're building and the connected discussions regarding "how" and "why" we build those solutions, are something you enjoy diving into.

Your player profile
Perhaps you are currently working at another studio or maybe you have a strong desire to re-join the industry, either way, we want you to be a humble and open person, passionate about gaming.

We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, to come up with and develop those solutions together with your delightful team.

- 2+ years experience in the gaming industry
- C++ is home base
- Familiarity with the Unreal engine (from school, personal projects, or from working at a studio); both the engine itself and common subsystems (physics, animation, etc.), including functional as well as performance and resource management aspects
- A solid grasp of applied 3D math
- Fluent in English


- Experience working on AAA titles and/or First-person shooters

Expected from all:
Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

Ready to level up? Come join us!
At Fall Damage we believe in potential and diversity, so in other words, we really like to get to know YOU. Be yourself and tell us why you are into gaming and/or tech and what parts you actually enjoy doing in your role as a programmer.

What about relocation?
If you're an EU citizen authorized to work in Sweden, we're all for it!

We handle relocations on a case-by-case basis but will be able to assist with the most important part, which is finding a home for you.

Unfortunately, we don't have the capability to offer work-permit solutions for non-EU citizens at the moment, something we hope to be able to provide as we grow in the future.

Buzz: Game Developer, Software Engineer, Programmer, Backend Developer, Game Engine, C++, FPS, First Person Shooter, Software Engineer, SW Developer, Coder, Spelutvecklare, Spelstudio, Programmerare, eSports

Detta är en jobbannons med titeln "Gameplay Programmer (Mid-Level) - Fall Damage Studio, Stockholm or remot..." hos företaget Fall Damage Studio AB och publicerades på webbjobb.io den 23 februari 2022 klockan 09:05.

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