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Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

The Position

Expansive Worlds is currently looking for an Experienced Sound Designer to join our Call of the Wild development team either in Malmö or Stockholm. As an Audio Designer, you will work closely with our implementation and design teams using our editors and scripting languages, as well as middleware solutions and standard audio editors. The Avalanche Studio Group audio pipeline is design driven, so you will enjoy great freedom in your designs as you implement these designs into the game from start to finish.

As a Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. In the role you will be expected to work with teams such as gameplay, world design, animation and UI to maintain and bring the sound of COTW to life and ensure audio feedback is present where required..

Qualified candidates must have a passion for audio (particularly environmental soundscapes), a feel for music and a solid grasp of theoretical concepts such as sonic perspective, layered textures and abstract vs. concrete sound design as well as more tangible concepts such as gain structure, and basic digital audio principals.

Responsibilities

- To understand, uphold and contribute to what makes the soundscape of COTW unique and appreciated by it’s players.

- Design sound effects and audio assets for in-game and linear formats.

- Integrate audio into our in-house game engine Apex using audio middleware, in-house proprietary tools and scripting.

- Partner and collaborate with non-audio team members to create the high quality audio that supports the game’s vision and audio direction.

- Edit dialog and music, mix and master assets and deliver within project milestones.

- Record, editing and organization of source material and sound libraries.

- Troubleshoot issues and bugs related to audio content.

Required Qualifications

- Minimum of 2 years working as a sound designer in the games industry (film industry experience appreciated).

- Strong understanding of sound implementation, audio systems and workflows the process of taking your design all the way from concept to in game.

- Proficiency at integrating audio using middleware (FMOD).

- Ability to take direction with sound design tasks.

- Experience in field and studio recording, microphones placement as well as audio signal flow and new standard loudness understanding.

- Proficiency in common audio tools and DAWs (Reaper, Nuendo, ProTools, etc) as well as industry standard plugins (Izotope RX, Fabfilter, Waves, etc).

- Strong organizational skills.

- Ability to edit and navigate within XML and Python scripts.

- Highly motivated and good at communicating.

- Independent and able to take ownership.

- Wwise experience while not required for the role will be beneficial.

To thrive in an audio design position at Avalanche Studios Group, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role you need to be able to work full-time at our office, either in Stockholm or Malmö. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.

Our Values

At Avalanche Studios Group, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Avalanche Studios Group

Avalanche Studios Group is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios Group has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios Group was founded in 2003 and is based in Stockholm, New York City, Malmö and Liverpool. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at http://www.avalanchestudios.com (http://www.avalanchestudios.com/).

Detta är en jobbannons med titeln "Sound Designer" hos företaget Fatalist development ab och publicerades på webbjobb.io den 15 mars 2022 klockan 15:27.

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