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Together we’re creating a league of our own - join the adventure!

Reimagine the future of what the best football game in the world can become. Imagine a gameplay-first football game that is cross-play and multiplayer-focused. A game for everyone, with a fair game design in which skills truly matter.

Picture yourself as the Cloud Infrastructure Engineer here at GOALS - handling a complex multi-region cloud infrastructure that connects potentially 100+ million players at the same time. Building the infrastructure that keeps our game spinning, the tools that enable our developers to build great things.

Now, take this vision - and bring it to life!

Your impact

As our dedicated expert in cloud infrastructure, you will be our key player in setting up, optimizing and monitoring the infrastructure that keeps our game servers up and running.

As part of our Cloud team, you will set up and configure infrastructure and internal tools to enable automated, robust, scalable and secure services. This also includes building the tools with developer experience in mind.

Our infrastructure is cloud based and multi region hosted on Google Cloud Platform. Your expertise in the cloud domain will be key in both architecture, development, optimization and maintenance of our infrastructure.

Our backend is based on a microservice architecture and is developed with Golang using gRPC/protobuf and git for version control. For game development we’re using C++ and Unreal Engine 5. We release several times per week and follow modern best practices for orchestrating our services; among these you’ll find Bazel, Terraform, Kubernetes, Argo, and more.

One of your main responsibilities will be to manage and provision infrastructure (such as Kubernetes clusters) through code using Terraform, instead of manual processes. You will also be responsible for setting up observability and monitoring of microservices.

As GOALS is still a small studio, you will work with a broad scope including some tasks related to our CI/CD pipeline (Jenkins) and monitorization of our micro services. This role is the first and foundational infrastructure role at GOALS and will have an impact on how that discipline and leadership will grow over time.

You will tackle questions such as:

How can we optimize the cost of our cloud infrastructure, for instance by reducing GPU-time?

How do we ensure our services are secure - while maintaining a good balance between developer experience and security?

What tools should we implement to increase the developer experience at GOALS?

What solution for observability and monitoring of microservices is the best fit for GOALS?

Focus Areas

- Design, develop and maintain the cloud infrastructure using terraform for IaC

- Set up and maintain Google Cloud Platform in several regions

- Monitor and optimize the cloud infrastructure from both a performance and cost perspective

- Drive and coordinate pentests with 3rd party security experts

- Review and implement solutions for observability and monitoring of microservices

- Own the the CI/CD pipeline

Who you are

We’re creating a game for everyone, and our studio should always represent that with a diverse team.

In this role, we're looking for you who have experience working with cloud infrastructure, and a strong interest in the field. You enjoy keeping yourself updated on new technologies and tools, as well as the pros and cons that comes with them.

Furthermore, you are both structured and solution oriented. You can find a good balance between security, fault tolerance and other infra measurements, and at the same time set a structure that is easy to use for our internal engineers.

On paper, we believe that you have
- 3+ years of experience working with cloud infrastructure including cloud security
- Previously worked with commercial cloud solutions, preferably Google Cloud Platform
- Experience in handling and building secure cloud solutions that are open to the public
- Knowledge of at least one tool for monitoring microservices, such as Grafana, Prometheus and similar
- Experience working with CI/CD tools such as Jenkins, Teamcity, Gitlab CI, Circle CI, or similar
- Experience building Kubernetes clusters using Terraform
- Solid programming skills in Golang

What's in it for you?

At GOALS we are all about encouraging creativity, curiosity, and innovation. We want a culture where people feel safe to be themselves, and where we support and treat each other with respect.

We empower flexibility and believe in a balanced workplace. We know that the best solutions will be created when everyone feels they can choose how and when to work. As an inclusive and international company, you decide where to work (hybrid remote/remote/onsite) and when to do the job.

We value our team and every individual is equally important to us. We offer great benefits that you can read more about here (https://careers.goals.co/pages/benefits)

About the Employment
The position is permanent, starting with 6 months of probationary employment. You can work from our Stockholm office, fully remote or hybrid. It is important that you are able to communicate unhindered in verbal/written English and that you can work in a timezone close to Stockholm (CET 0-3 hours).

For this position, we do not offer relocation assistance.

Join us!

GOALS is all about dreams coming true and we know this will only be possible when we have people within our team that add different skills and perspectives to what we’re doing.

From research, we know that women and members of other under-represented groups are less likely to apply for jobs when they feel like they don't meet every single qualification, even though they are suitable for the position.

Do you have the passion? We're committed to creating a diverse and inclusive studio environment and strongly encourage you to apply even though you don’t feel you tick every single box.

For this role we would like you to include:

- LinkedIn profile, CV, or any other document that shows your experience

About GOALS

GOALS is a Stockholm-based AAA game studio founded in 2021.

Recognizing there wasn’t a fast-paced, competitive, multiplayer-focused football game on the market we decided to change that. Let’s bring football into esports for real! Bridging the gap between the real world and the digital, we’re building something more that is more than a game.

Humble in the way we work; embracing that skilled and passionate people are t...

Detta är en jobbannons med titeln "Cloud Infrastructure Engineer - GOALS game studio (Stockholm or Remote)" hos företaget Goals AB och publicerades på webbjobb.io den 9 november 2022 klockan 14:21.

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