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Technical Artist [Avatar Project]

  • Malmö, Sweden
  • Full-time
  • Flexible Working Organization: Hybrid

Job Description

As a technical artist working on James Cameron's world of Avatar you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world on Pandora. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines.

Responsibilities

  • Supporting the environment art team by improving processes
  • Solving ad-hoc problems in regards to tech art and developing efficient pipelines
  • Pushing the quality and looks of the game by developing scalable solutions
  • Collaboration on a day-to-day basis with other disciplines such as programming, art and design to understand needs, blockers etc.
  • Developing shaders, textures and meshes
  • Evaluating rendering and memory cost of game environments and assets

Qualifications

By communicating clearly - and often - with your peers and other teams you're always one step ahead when it comes to defining goals and how we can improve our workflows to reach our ambitious goals faster and easier. You thrive when goals are met and recognize opportunities for improvements miles away; this means that you're happy when you can be creative in your problem-solving approach and have a list of potential solutions ready, both in and outside the box to keep us on our toes. Your understanding of other disciplines and their needs makes it easy for you to cooperate with people, and this way you become the trusted go-to person for everything related to the wider scope of technical art.

Besides the above we're looking for someone aligned with our core values and the following skills and experience:

  • Working knowledge of constraints of rendering technology
  • Knowledge of creating shader effects
  • Experience writing tools using Python or similar
  • Understanding, and ideally experience with console profiling tools

Additional information

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

You can also find a summary of the Massive job perks here

All your application information will be kept confidential according to EEO & GDPR guidelines.

Detta är en jobbannons med titeln "Technical Artist" hos företaget Ubisoft entertainment sweden ab och publicerades på webbjobb.io den 11 januari 2023 klockan 09:45.

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