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MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers.
The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position, in an onsite or hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
- Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
- Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints.
- Collaborate well with programmers and other disciplines involved in the day-to-day work.
- Review code written by programmers across the studio and collaborate with them to improve code quality.
- If required, debug, modify, extend or use the tools pipeline as necessary.
- Construct solutions for unforeseen design problems in a timely manner.
- Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
- Demonstrated, significant experience in a rendering/graphics development role within the game industry.
- Demonstrate and apply strong problem-solving and debugging skills in C++
- Write clean, professional, well commented, and maintainable code.
- Show good knowledge of linear algebra.
- Preferably knowledgeable of Vulkan and/or
- Are independent and self-propelled with little need for supervision.
- Continuously look for ways to improve processes and achieve results. Isn’t satisfied with the status quo.
- Come up with solutions to problems or challenges related to your area of expertise.
- Exhibit a high-level in communication skills in English, both by listening and sharing information.
- Provide constructive feedback to individuals and teams, and you take initiatives to collaborate cross functionally.
- CV in English
- Lastly, you are passionate about games!
Preferred Skills
- Participated in at least one full game development cycle.