• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

The Position

Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Technical Animator. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required).

As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. As a small team we look to promote autonomy where each developer has great ownership and can drive their area of the game forward. The Technical Animator works closely with animators, character artists, animation code and technical artists.

You'll be responsible for

  • Character rigging and setup for human, weapon and animal character
  • Driving animation pipelines, and regularly improving upon them
  • Working in collaboration with animators, designers and programmers to implement realization of player mechanics and npc characters
  • Communicating effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state
  • Using your technical expertise to find creative solutions to challenging problems

Required Qualifications

  • Python scripting experience
  • Knowledge of Autodesk animation software (Maya/Motionbuilder)
  • Strong understanding of character mechanics and animation pipelines/workflows
  • Experienced in rigging and skinning
  • Owning and maintaining animation state machines
  • Clear and open communication skills
  • Excellent problem solving skills
  • Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently

Beneficial Experience

  • Experience working on open world games or FPS games
  • Experience working with player mechanics
  • Driving animation state machine tools and pipeline improvements
  • Some C++ programming experience

Detta är en jobbannons med titeln "Technical Animator" hos företaget Fatalist development ab och publicerades på webbjobb.io den 14 juli 2023 klockan 18:05.

Hur du söker jobbet

webbjobb-logo-white webbjobb-logo-grey webbjobb-logo-black