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At Avalanche Studios Group, we are looking for an experienced Animation Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.

Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).

The Position

As an Animation Programmer, you will develop and maintain both tools and runtime systems required to realize the vision for animation on the project. You should be able to understand the pros and cons of different approaches and be able to come up with new creative solutions to efficiently be able to achieve the desired quality.

The position also includes architecting the interfaces between the animation system and e.g. AI. Use and extend existing systems when possible, and build new tools and features when needed. Assist animators in translating game design into technical animation design, help and educate game programmers working with animation-related features and aid technical animators in implementing animations into the game. You will join our engineers in developing and maintaining our proprietary Apex Engine.

It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.

Required Qualifications:

  • Excellent communications skills
  • Solid knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, and parameterization
  • Experience working with IK, ragdolls and/or other procedural techniques
  • Fluent in linear algebra
  • Able to write readable, robust and performant code in C/C++
  • Good knowledge of writing scripts in Python
  • A keen eye for animation

Desired Qualifications:

  • Experience in networking with animated characters
  • Experience with motion synthesis/generation
  • Experience with machine learning for animation
  • Experience working with game physics
  • Experience in profiling and optimization
  • Knowledge of Autodesk FBX Pipeline / USD (Universal Scene Description) Pipeline
  • Knowledge of Maya

Detta är en jobbannons med titeln "Animation Programmer" hos företaget Fatalist development ab och publicerades på webbjobb.io den 20 oktober 2023 klockan 15:08.

Hur du söker jobbet

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