• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

MachineGames are looking for an experienced Technical artist who will help in developing our tools and pipelines to deliver the best content possible.

You will be the bridge between the artists and the programmers and in this role, great communication skills is key.

In this role you will be working in a tight team under the supervision of our CTO and you will collaborate in cross-functional teams on a daily basis.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance

- We practice an open door policy

- We deliver what we promise

- We give constructive and actionable feedback

- We practice ownership and accountability

- We learn from our mistakes.

This is a permanent position starting as soon as possible.

We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities

  • Implement, support, and maintain plugins, tools, and art pipeline for Modo, Maya, Houdini, Substance and any other DCC products deployed by the studio.
  • Communicate effectively between art and code, providing guidelines, best practices, and documentation.
  • Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.
  • Analyze game performance and memory using various engine, 3rd party, and internal tools.
  • Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
  • Ensure environments will run at expected frame rates, fit within memory and disk foot prints.

Qualifications

  • Experienced one full production cycle on AAA games.
  • Strong understanding of physically-based materials & rendering (PBR)
  • Excellent problem-solving and technical debugging ability.
  • Experience with scripting languages (like Python, Mel)
  • Experience with C# or C++
  • Good familiarity with DCC applications. (Modo, Maya, Max, Blender)
  • Deep understanding of runtime performance and how to scale visuals for different platforms.
  • Strong aptitude for art software including proprietary tools.
  • Excellent communication in English, both verbal and written.
  • CV in English
  • Portfolio demonstrating your current skillset for the intended position.

Detta är en jobbannons med titeln "Technical Artist" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 20 februari 2024 klockan 08:44.

Hur du söker jobbet

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