• Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

- 3D tools development using MEL, Python and Qt
- Developing and maintaining Quixel Megascans API integrations with Houdini, 3DS Max, Maya, Modo, Blender, Cinema4D, Unity and Unreal Engine 4
- Creating video tutorials and 2D marketing content and copy to promote the tools
- Customer support

We are looking for a software engineer with vast 3D and 2D graphics creation and commercial art tool development experience. We require all of the following demands to be met in order to process your application:

- Must have solely developed, released and maintained at least two commercial softwares targeting 3D graphics artists in the videogames industry
- Expert experience primarily with the following programming languages: MEL, Python, Qt
- Expert experience with the following softwares: Autodesk 3DS Max, Autodesk Maya, Adobe Photoshop, Modo, Houdini, Unity 5, Blender, Cinema4D, Unreal Engine 4, Quixel Suite
- Expert experience with state-of-the-art 3D modeling, UV-mapping, baking and texturing workflows (minimum 5 years experience)
- Experience with node-based scripting and authoring workflows
- Experience with and ability to provide swift customer support, effectively cater to thousands of customers, and respond to customer feedback and requests with efficient communication and swift feature deliveries
- Must have a 1 year minimum Game Art education and diploma
- Must have the ability to relocate to Uppsala, Sweden
- Must have the ability to frequently travel to EU, USA and Africa for business development sessions
- Must be fluent in English and French in speech and writing

Centrally located office at Stora Torget 3 that you will be sharing with seven co-workers in Uppsala, Sweden.

Detta är en jobbannons med titeln "High-end Graphics Art Tools Engineer" hos företaget Quixel AB och publicerades på webbjobb.io den 4 oktober 2017 klockan 00:00.

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