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MachineGames is looking for an experienced Senior Technical Artist to develop the art production techniques and processes that will allow our teams to produce cutting edge visuals.

Responsibilities:

To author, document and enforce technical standards for asset creation such as 3d modeling, FX and lighting.
To author, document and enforce production standards such as file structure, naming conversions, rules and guidelines.
To take ownership of optimization standards and methods for 3d assets, FX and light.
To collaborate with leadership to execute product vision.
To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction.

Requirements:

5+ years with at least two AAA titles shipped as Lead Technical Artist.
Strong communicator and collaborator, with excellent organizational skills.
Experience in PBR theory and implementation.
A strong understanding of asset creation pipelines and workflows.
Experience liaising with programming departments to develop proprietary tools.
Experience and knowledge of PBR systems including Substance Painter and Designer.
Familiar with shader creation.
C/C++ knowledge is a plus.
Python scripting knowledge is a plus.
Experience in Houdini a plus.

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.

Detta är en jobbannons med titeln "Senior Technical Artist" hos företaget Machinegames sweden ab och publicerades på webbjobb.io den 5 november 2018 klockan 00:00.

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