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Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009. Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players. We are now looking for a Build Engineer to join us on a visually spectacular open-world, live-service and community-driven game project. This role can be based in Stockholm or Liverpool.

The Position

As a Build Engineer, you will work closely with our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.

To succeed in the role, you need to have a business and customer-oriented attitude and find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight into the realities of their day-to-day work. You are results-oriented with the ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and the ability to cope with short lead times.

We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.

As a Build Engineer, you will take the technical leadership of this area, and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes the following activities;

  • Setup and maintain build and auto-test infrastructure
  • Setup and maintain project branches
  • Oversee and maintain deployment, delivery and submission processes
  • Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam, Epic Game Store)
  • Support team with issues surrounding builds/branches/deliveries
  • Manage and perform integrations between project branches
  • Integrate software and tools between internal projects

Game Development

  • Code integrations between projects or branches (game, tools and shared system code)
  • Automated testing: in-game testing API, setup and maintenance of autotest framework.
  • Localisation systems support and infrastructure
  • Support the packaging of the game for the various supported platforms
  • Support the ability to patch an already-released game
  • Support intelligent delivery of game content

Infrastructure

  • Setup and maintain build servers
  • Branch Structure/strategy

Submission and Release

  • Maintain & Improve release Infrastructure
  • Steam, Epic Game Store, PlayStation, Xbox APIs for submissions and related deployment

Responsibilities

  • Optimize code/content compile turnaround times or workflows
  • Miscellaneous utilities (e.g. Build deploy/launch, config managers, metrics/diagnostics, source control helpers/filters)
  • Setup and maintain build and autotest infrastructure
  • Setup and maintain project branches
  • Oversee and maintain deployment, delivery and submission processes.
  • Develop and maintain operational deployment software, e.g. interface with Platform APIs (like Steam)
  • Support team with issues surrounding builds / branches / deliveries
  • Manage and perform integrations between project branches
  • Integrate software and tools between internal projects

Required Qualifications

  • 3+ Years of Python experience.
  • Programming experience with build/tools and configuration software
  • Understanding of source control fundamentals
  • Understanding of Continuous Integration

Desired Qualifications

  • C++ knowledge
  • Deep Knowledge of version control systems
  • Experience with branching methodologies and when to apply them.
  • Experience with branching, and integrating changes across multiple projects.
  • Compilers
  • Autotest suites
  • Console experience
  • Docker
  • Kubernetes
  • Experience of supporting a game as a service (gaas) in a Live environment.
  • Experience shipping a AAA game title for PC and consoles.
Detta är en jobbannons med titeln "Release & Integrations Build Engineer" hos företaget Fatalist development ab och publicerades på webbjobb.io den 15 juni 2023 klockan 09:36.

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