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The Position

At Avalanche Studios Group, we are looking for an Engine programmer to join our team to work on our upcoming AAA title Contraband - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.


As an Engine Programmer, you will work with cutting-edge technology and talented teams. Avalanche Studios has built a solid reputation for producing visually stunning open-world games making this a unique opportunity to play an instrumental role in developing our next-generation games or engine depending, on the project. You will be a part of a team responsible for designing, developing and maintaining many aspects of the game and core engine tech such as streaming, threading, memory management and lower-level platform-specific technology. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden (we will support your relocation depending on the country).

Required Qualifications

  • Experience building complex systems
  • Deep knowledge and practical experience C++ programming
  • Strong debugging skillsExperience with a wide range of tools and pipelines used in modern game development
  • Self-motivated, strong work ethic, able to work independently
  • Experience with the engine developing existing tools and working on new ones
  • Experence with Performance optimisation
  • Communication skills and ability to work in a team

Beneficial Experience

  • Shipped at least one titleFamiliarity with animation systems
  • Experience with consoles
  • Experience with in-house engines
  • Knowledge of game engine architectures

To thrive in a programming position at Avalanche Studios, you are eager and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.


As an employee at Avalanche Studios Group you can look forward to many great benefits including but not limited to:

  • Training Budget to further develop your skills
  • Excellent Swag
  • Hybrid work model (we spend some days of the week in the office and can spend the rest working from home)
  • Monthly Afterworks

The Locations

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and The Hunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.


The Malmö location

You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

Detta är en jobbannons med titeln "Senior Engine Programmer" hos företaget Fatalist development ab och publicerades på webbjobb.io den 13 december 2023 klockan 08:52.

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