Graphics Programmer

Fatalist development ab, Stockholm

C++
  • Notera att ansökningsdagen för den här annonsen kan ha passerat. Läs annonsen noggrant innan du går vidare med din ansökan.

The Position

The Graphics Programmer will be responsible for designing, developing and maintaining graphics-related systems within the Avalanche Engine. We have a reputation for producing great looking open-world games and you will be instrumental in our efforts to drive innovation.

Required Qualifications

4+ years experience of professional C/C++ programming
Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles
Solid background in rendering with experience in shaders and lighting
Good knowledge of modern rendering architectures and graphics API’s - X360 or XboxOne, PS3/PS4, DX11/DX12
Experienced withCPU/GPU optimizations
Strong math skills

Desired Qualifications

Worked with deferred render pipelines
Developed tools and asset pipelines
Proven track record in profiling and low-level optimization.
Setting up an art content pipeline (compilers and exporters).
Building shaders from the ground up and techniques used in advanced lighting
Worked with DX11
Proven ability to work well with artists and communication in a team environment

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Avalanche Studios is looking for a Graphics Programmer to join our team in creating the next great AAA open world action game.

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